Search for glossary terms (regular expression allowed)


Term Definition

Immersive technologies like AR and VR used to create engaging content experiences.

"eXtended Reality" (XR) is an umbrella term encompassing several technologies that merge or extend the real world with digital elements, creating immersive and interactive experiences. It doesn't refer to one specific technology but rather a spectrum of possibilities:

1. Virtual Reality (VR): Completely immerses users in a computer-generated environment, blocking out the physical world. Think headsets like Oculus Quest, transporting you to virtual worlds, games, or simulations.

2. Augmented Reality (AR): Overlays digital information onto the real world, usually viewed through smartphones or tablets. Imagine seeing furniture you're considering virtually placed in your room, or historical information about landmarks popping up as you walk by.

3. Mixed Reality (MR): Blends the real and virtual worlds, allowing users to interact with both simultaneously. Imagine surgeons using MR overlays to visualize medical data while operating, or playing holographic games projected onto your living room floor.

Beyond these three: XR also encompasses emerging technologies like spatial computing and brain-computer interfaces, further blurring the lines between physical and digital realities.

Here are some key points to remember about XR:

  • It's an evolving field: With rapid advancements in technology, XR capabilities are constantly expanding.
  • Applications are diverse: XR has potential applications in various fields, including gaming, education, healthcare, design, engineering, and more.
  • Accessibility is improving: While expensive headsets dominated the early days, more affordable and user-friendly XR devices are emerging.
Synonyms: eXtended Reality